indie,simulation,strategy,early access,

Ymir The Farming QOL Early Access download



Ymir The Farming QOL Early Access

Ymir The Farming QOL Early Access

EARLY ACCESS – ONE FTP LINK – TORRENT

 

ABOUT THE GAME
Popular user-defined tags for this product:
City Builder,Colony Sim,Strategy,Multiplayer,Economy,Simulation,4X,Indie,Building,Early Access,Grand Strategy,Alternate History,Historical,Management,Massively Multiplayer,
Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of Pigmen starting at the stone age.
The game is divided in 2 main interfaces : a worldmap view and a regional view. Each world tile matches a unique procedurally generated isometric zone that can be explored, settled and built on by players. In each one players can find random resources such as ores , animals or plants depending on the climate, relief and vegetation of the region.
Features
  • Pigs with clothes.
  • Multiplayer on local or persistent servers.
  • Complex socio-economic simulator for a challenging city-building experience on its own.
  • Technological evolution with hundreds to techs, from the stone age to post-iron age.
  • Fully procedural worlds where each region is random and unique.
  • 7 biomes, each one with its own specific resources to encourage player-trading.
  • Advanced diplomatic and economic tools to setup treaties ( right of passage, taxes, payments, trade agreements... ) and trade routes between players.
  • Real-time battles.
  • WILL remain free of any pay-to-win .

Economy
  • No direct control over population and economy: They breed, age, work and buy things according to the simulation.
  • Population divided in social classes with specific incomes, purchasing power and revenues.
  • Dynamic resources prices based on supply/demand, rarity and production costs.
  • Even player consumed resources are taken into account: materials for buildings have to be bough at their market prices, generating incomes to the producers and affecting the economy.
  • A simulator instead of a set of independent game rules : all variables and actions influence each other in sometimes unpredictable ways that makes things frustratingly challenging.
  • Producing too much of something can be as damaging as not enough making the logic of the game quite different from classic management games. ( ex: instead of having positive effects, distributing a new resource can actually destabilize your economy if you''re not careful )

Military
  • Real-time battles are not instantiated and actually take place in your cities.
  • Build and customize your fortifications with walls, bridges, gates, stairs, towers and battlements.
  • With the terrain tools, modify the terrain heights to take maximum advantage of natural defenses like cliffs and hill tops.
  • Water forces troops to embark and cross with slow vulnerable rafts: dig canals around your forts, secure your bridges or build a citadel on a river-island with fortified bridges.
  • A Strategic-tool allows players to design their local defensive strategy in each one of their cities in case of attack: creating defensive zones, setting troops initial deployment positions and setting their behavior in battle.
  • Battles are not instantaneous and belligerents can send reinforcements while a battle is still in progress.
  • Battles can include unlimited ''teams'' at the same time, each one fighting according to its allegiances.
  • Battle troops during a battle are all AI controlled ( so that battles can happen independently of the player''s presence ).
  • Dozens of unit types including mounted camels, elephants and armored mammoths.

Main game modes
  • Real-time mode : a ''classical'' mode to be played alone or with a few friends, meant to be played with the permanent presence of all players and to be stopped/continued over several playing sessions.
  • Persistent mode : a more "MMO" mode where the game server is to be left running 24/7 at all times even when players are offline and where actions take much more time than in the real-time mode. Meant to be played with the maximum number of players on a day-to-day basis, with games lasting several weeks.
IMPORTANT
  • This game is a one-man project: development is slow.
  • This game is likely to forever remain an experimental work-in-progress and to never reach the quality, stability and optimization of a finished product: buy it only if you think it''s worth it NOW, and not based on future expectations.
  • Playing solo is possible, but the main focus of this game is multiplayer.
  • The game is available in more languages than English, but localization is done by the community and might be partial and incomplete.

Title: Ymir The Farming QOL
Genre: Indie, Simulation, Strategy, Early Access
Release Date: 11 Feb, 2023

Support the software developers. BUY IT!
https://store.steampowered.com/app/378360/Ymir/

NOTE: Start the game through "steamclient_loader.exe

Ymir The Farming QOL Early Access
Size: 1 GB
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ONE FTP LINK

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MEGA

Ymir.The.Farming.QOL.Early.Access.rar

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MULTI LINKS

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INDISHARE

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TORRENT

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MINIMUM:

    • OS: Windows 8
    • Processor: Intel core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 7800, screen resolution 1920×1080
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

Ymir The Farming QOL Early Access
1. Extract
2. Play!

Posted by repack.world